CONTROLS:

wasd: Move character

Left Mouse Button: push buttons

Tab: Open map

NOTE: The note eludes to the camera feed being a picture system activated by the middle console button, I did not manage to figure out this mechanic in time for the jam, so it is a live camera feed to the viewport. This will be changed in a post jam build of the game. 

Created for Jackie Jam #3. Heavily inspired by Iron Lung by David Szymanski, Voyager-13 by Miziziziz, and the film Europa Report.

I had a lot of fun learning with this one, developing some sound design, 3D modelling, texturing and 3D game programming skills, many thanks to everyone who plays this jam version, I hope it is at least somewhat fun, incomplete as it is. I plan on continuing with this until it is a decent horror experience, and getting this far with it has taught me a lot, and I look forward to continue learning. I hope to create some spooky experiences in the future, starting with the foundation I have laid with this project. 


3D Models, Textures, Programming, Sound production all done by me (SpiderQueen)

Software used:

3D: Blender 3.6

Texturing and other 2D elements: GIMP 2.10.32

Sound production: FL Studio 2024

Game Engine: Godot 4.5

Font: E1234 by GGBotNet

Playtested by https://chemical-robot.itch.io/

Published 2 days ago
StatusIn development
PlatformsHTML5
AuthorSpider Queen
Made withGodot

Download

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Beckoning_From_Ice_V0.0.2.zip 12 MB
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Beckoning_From_Ice_V0.0.1.zip 10 MB
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Beckoning_From_Ice_V0.0.2.1.zip 12 MB
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Beckoning of The Ice Moon.zip 12 MB
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Build_4.zip 13 MB
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Build_4.1.zip 14 MB
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Build 4.2.zip 14 MB

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