OPEN: Operation: Prevent Expansion of the Nullmoon
Hello it is I, SpiderQueen
For this submission to Jackie_Codes Game Jam #2:
I made the sprites using Aseprite,
I made the music using FLStudio,
I put it together and programmed it in Godot Engine
This one was pretty fun, I'm enjoying putting together soundtracks in FLStudio a whole lot.
Thank you for playing my game :)
I hope it is a fun experience even if it is janky as heck, I designed it to be janky because I thought knocking things away from a black hole hastily in space would be a funny and fun idea.
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Spider Queen |
Made with | Godot |
Tags | Arcade, Space, spider_queen, Zero Gravity |
Comments
Log in with itch.io to leave a comment.
The turning is indeed a bit loose - that, tied with the extreme speed of the boost, means the mechanics are mostly around using the movement fluidly, catching the junk is a secondary thought.
I love the premise and worldbuilding, but would either make the debris a bit slower or the gamespace a bit larger - it's also odd as a player that junk can be thrown out of gamespace but the player loops around - just my two cents!
Very nice game, one thing i would consider changing is the ship turning, it feels odd. But otherwise great game! Love the idea.